Consumer Goods
Products people pick up off a shelf.

Everyday products where the feel, the price, and the first impression decide whether they sell. Built to hit a cost without feeling cheap.
Consumer products get won or lost in a few seconds, on a shelf, in a hand, at a price. The engineering has to get out of the way so the thing just feels good and works.
Cost in the right places
We spend a lot of time on the balance between cost and quality. Taking money out of the bill of materials where a customer never notices, and spending it where they do, on the part they pick up and the finish they see first.
Made to survive ordinary use
A consumer product lives a rough life of drops, spills, and years of handling. We design the parts and the finishes to take that without looking tired, so the product still feels good a long way past the first week.
The constraints we design around
Cost versus feel
Hitting a price while the product still feels worth the money.
Time to market
Moving quickly enough to catch the window without cutting the wrong corner.
Everyday wear
Surviving drops, spills, and years of ordinary use.